AFTERGRID

// post-collapse network — browser MMORTS //

The world ended. The network didn't. Build a base in the ruins, train an army, raid hostile territory and command clans in a living world — all of it fast-paced, and all of it free to play, forever.

⚡ FAST-PACED ♾ ALWAYS FREE TO PLAY ✕ NO PAY-TO-WIN — EVER

No downloads. No installs. No credit card. Just open the browser and play.

The Aftergrid Promise

Fast-Paced Combat

This is not a game you log into once a day. Aftergrid is built for speed — rapid build cycles, live world map, real-time marches, quick raids and constant action. Moments between clicks are measured in seconds, not hours.

Free to Play. Forever.

Every feature, every troop, every building and every boss fight is available to every player, free of charge. Always. There is no premium tier, no energy system, no paywall, and no paid content behind a lock.

No Pay-to-Win. Ever.

Real money can never buy power, resources, troops or progress. The playing field is level for every survivor. If we ever added a shop, it would be purely cosmetic — and right now there isn't even a shop.

Built for Speed

The world doesn't wait, and neither should you. Aftergrid keeps the action moving with a real-time world, live chat, rapid raids and a global reset cycle that keeps every season fresh. Idle games and queue-simulators this is not.

🗺

LIVE WORLD MAP

Hundreds of players on one persistent map. Spot, scout and strike in real time.

SECOND-BY-SECOND RAIDS

Marches resolve fast. Reinforcements, intercepts and counter-raids keep every moment tense.

WORLD BOSSES

Coordinated boss hunts with the whole server — big targets, faster action, bigger rewards.

🏙

BUILD & EXPAND

Short build times mean you always have something to do. Upgrade, expand, adapt.

💬

LIVE CHAT

World, local, clan and battle channels. Coordinate, negotiate, or trash-talk.

🔄

RESET SEASONS

Regular world resets level the field and give every player a fair shot at glory.

Free to Play, Always

Aftergrid is a passion project. It is — and will remain — completely free to play. We want players, not customers.

"Will this game ever cost money, or sell power to players?"

Answer: No. Free to play forever, and no pay-to-win mechanics — now or ever.

🚫

NO PAYWALLS

Every feature and every system is open to every player from minute one.

🚫

NO POWER PURCHASES

Resources, troops, buildings and stats can never be bought with real money.

🚫

NO GAMBLING MECHANICS

No loot boxes, no paid RNG, no "acceleration packs". None of it.

🏆

SKILL WINS

Outsmart, out-build and out-fight your rivals. Your skill decides — never your wallet.

A Passion Project
👤

One person. One aftergrid.

Aftergrid is the passion project of a single developer who got bored — and frankly annoyed — by the predatory cashgrabs that dominate online gaming today. Games that sell power, exploit their players and turn every screen into a shop.

🕹

Bringing oldschool browser games back

The goal is to make the classic browser game experience have a comeback: jump in from any computer, play instantly, no downloads, no paywalls — just strategy, community and fun.

🐌

Slow updates, honest pace

Because it's built by one person in spare time, updates and new features may come slowly. That's part of the deal — a game made with care and love, not by committee.

🎨

Placeholder art for now

Some of the images you see are placeholders for the time being. A family member is working on the real illustrations and designs, and they'll replace the stand-ins as they're finished.

"A free, fast-paced, oldschool browser game made by one person who wanted something better."

— the Aftergrid story

Enter the Aftergrid

⚔ IRON COVENANT

Order through steel. The heavily armed strong arm of the new world.

+15% defense · Faster training

👤 GHOST CIRCUIT

Information is power. Saboteurs, spies and data brokers of the wastes.

+10% resources · Better intel

🔬

RESEARCH

Unlock a deep tech tree that reshapes how you fight and grow.

🏰

CLANS & ALLIANCES

Team up, share intel and dominate the map together.

🏪

TRADING

A live player-driven market for resources, deals and deception.

📋

QUESTS

Fast, repeatable missions that keep rewards and action flowing.

Questions, answered
Is Aftergrid really free to play?
Yes. The game is 100% free to play and always will be. There are no paid subscriptions, no premium features and no paywalls. Anyone can access every part of the game.
Are there pay-to-win mechanics?
No, and there never will be. Real money cannot buy resources, troops, buildings, speed or any gameplay advantage. Power is earned through play, planning and skill.
How fast-paced is the game?
Aftergrid is designed for constant action — live world map, quick building and training times, fast marches and real-time raids. You can jump in and be fighting within minutes.
Who makes Aftergrid?
It's a passion project by a single developer — no studio, no publisher, no investors. Just someone who was bored and annoyed by the predatory cashgrabs in online gaming and wanted to bring the oldschool browser game back.
Why are there placeholder images in the game?
The game is a work in progress. Some images are placeholders for the time being — a family member is drawing and designing the real illustrations, and they'll replace the stand-ins as they're completed.
How often do updates come?
The game is developed by one person in spare time, so updates may be slow. But every update is made with care. Sign up and you'll see progress happen over time.
Will this game ever cost money, or sell power to players?
No. Free to play forever, and no pay-to-win mechanics — now or ever. That's the whole point of this project.
What personal data does the game collect?
We collect only what you give us: a username, an email address and a password. We use no advertising trackers and no analytics. Read our privacy policy for full details.
Who can play?
The game is intended for players aged 16 and over. If you are under 16, please review our terms of service for the age requirements.
Season leaderboard

Honor and rank reset each season. Reach high ranks to earn permanent titles. Every season is archived forever — switch tabs to browse the history.

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The aftergrid is waiting

Fast-paced. Free forever. No pay-to-win. Create your account in under 30 seconds and take the first step into the post-collapse network.

▶ ENTER THE AFTERGRID

Free forever. No pay-to-win. Ever.

Patch Notes
v0.1.2 Major Balance Update ▾ Hide details
Research Tree
· 10 new technologies added: Mine Layer, Trade Routes, Ranged Doctrine, Turret Calibration, Drill Sergeant, Reinforced Bunkers, Tactical Command, Siege Engineer, March Doctrine, Adamantine Forge
· Lab max level increased to 10 — Tier 6 Mastery techs are now reachable
· 6 existing techs had their level caps increased
· Each tech now shows a brief description on the tree
· Research queue now properly enforces slot limits
· Salvage Yard requires Salvage Ops research
Troop Management
· March presets: tap INF/BAL/FAST to instantly fill troops for infantry, balanced, or fast raid compositions
· MAX button now respects training queue capacity
World Map
· Boss markers now show HP bar, name, and pulse animation
· Territory zones more visible
· Home compass arrow appears when scrolled away from your city
Balance
· Siege units rebalanced: reduced attack, defense, and HP
· March food/water consumption reduced ~30%
· Defense buildings have diminishing returns at high levels
· Spy cooldown increased to 5 minutes per target
· Resource storage scales with HQ level (+20% per level)
· Bank buildings have a small upkeep cost
· Boss HP now scales with server population
· Season results mail sent before city wipe
· Solo players preserve 40% research (was 25%)
· Champion title no longer overwrites custom titles
Mail & Reports
· Garrison reports now display correctly
· Battle reports cleaned up with better readability
· Mail unread badge now lights up when reports arrive
Trade & Onboarding
· Marketplace: sort by newest or price, filter by resource, offer count shown
· First-time tutorial overlay on city view
· "Tap to play" overlay for mobile fullscreen
· ESC key closes research tree
Bug Fixes
· Fixed several crashes during building upgrades and clan operations
· Fixed research tree missing technologies and incorrect level requirements
· Fixed world map not centering on your city
· Fixed report mail formatting issues
· Fixed building construction times displaying incorrectly
· Fixed sticky tooltips on mobile devices
· Fixed floating panels persisting across view changes
· Fixed panel stacking — opening a new panel now closes others
· Fixed report mail HTML not rendering correctly
Visual Improvements
· Building labels now have better contrast with shadow and backing plate
· Building labels scale properly when zooming the city view
· Existing buildings highlight when hovered
· Wall label readability improved
· City stats now shows production rates and military power
· Toast notifications are now clickable to dismiss
v0.1.1 UX & Engine Fixes ▸ Show details
In-Game HUD
· Cleaner top bar — resources now show gain/loss per tick so you can see your economy at a glance
· Navigation buttons consolidated into a dropdown menu
· Mobile: resource display collapses into a tap-to-expand toggle for small screens
World Map
· March arrows now render correctly on all hardware and browsers
· Map legend is now draggable and can be minimized
· March and build queue status shown in the legend panel
· Smoother march visibility when switching between views
Dispatch System
· New streamlined troop dispatch — select a target and action first, then choose your troops in a single modal
· Live resource cost updates as you adjust your troop counts
Under the Hood
· Game renderer updated for better compatibility with older and lower-end machines
· Network connection stability improvements
· Boss spawning no longer retries excessively after server restarts
· NPC towns can now sustain combat marches properly